Two depots, one yard, and artillery across it. Set the angle and the power, read a wind that changes every turn, and shunt along the yard to break their range.
How to Play
You and the rival depot sit at opposite ends of a yard you are both wrecking
Set an angle and a power, then fire. Where it lands, the ground goes
The wind is a fresh gust every turn, so the setting that just worked will not do again
Shunt along the yard on diesel to break their range, and expect them to shunt too
Blow the ground out from under a bus and it drops into the hole and takes the fall
Traffic cones never run out. Everything else comes out of the farebox between rounds
Landing shots is what earns farebox, so aiming well pays for the heavy gear
A retread tyre rolls downhill after it lands, so you can bank it into a pit
A timetable drop splits at the top of the arc, and a speed hump puts ground back
First depot to three rounds takes the match, and the rival tightens its aim each round
Controls
Drag anywhere on the yard to set the angle and power, then press FIRE
โ โ angle ยท โ โ power ยท hold SHIFT to move one at a time
A and D shunt the bus along the yard, for as long as the diesel lasts
SPACE fires ยท keys 1 to 8 pick ammunition
On a phone use the SH pads to shunt and the ANG and PWR pads to aim, then FIRE